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Explore all product ↗BKBookingsThe phone-legible bookings screen your front desk actually wants.CPCapacity & demandKnow when you’re full, when you’re empty, and what to charge.PYPaymentsHonest fees, full payouts, and receipts that show every dollar.CRGuest CRMCohorts, RFM segments, and win-backs that grow repeat visits.POPoint of saleWalk-ins, retail, cash drawers and shifts — on any tablet.WVWaivers & check-inPre-arrival digital waivers and a 10-second check-in flow.INIntegrationsStripe, Twilio, QuickBooks, Zapier and more — passed through at cost.
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Today’s arrivals 11121314
Garcia · 4 guestsReady
Vault Heist · 12:00↗

A better Saturday
starts here.

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Explore all solutions ↗EREscape roomsRoom timers, sequenced bookings, and waivers built for the genre.AXAxe throwingLane scheduling, coaches, and league nights without the spreadsheet.MGMini golfTee-time pacing, group flow, and weather-proof rebooking.TPTrampoline parksTimed jump sessions, capacity caps, and grip-sock add-ons.LTLaser tagArena rotations, team sizes, and back-to-back game pacing.VRVR & arcadesStation-level capacity, timed play, and prepaid game cards.CLClimbing gymsDay passes, intro classes, memberships, and belay waivers.FECFamily entertainmentMulti-attraction venues with one capacity model and one cart.
TAKE A LOOK INSIDE
Today’s arrivals 11121314
Garcia · 4 guestsReady
Vault Heist · 12:00↗

A better Saturday
starts here.

Explore the live demo ↗
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Solutions / VR & arcades
VR & ARCADES

Every pod, every credit, always in sync.

Station-level scheduling, timed play sessions, walk-in POS, and prepaid game card redemption — built for venues that run dozens of stations and need sub-minute turnovers.

Get startedTry the live demo

First station live in an afternoon · no card required

STATION-LEVEL CAPACITY

Per-pod scheduling, zero conflicts.

Model every VR pod and arcade station as its own bookable resource. Duration, capacity, and cleaning buffer are set once per station — the engine handles the rest.

  • Per-station session lengths from 15 minutes upward, with auto-buffers.
  • Walk-ins and pre-bookings compete for the same real-time inventory.
  • Group pod reservations — hold multiple stations in a single transaction.
  • Capacity enforced at the database — no overbooking under any load.
PRODUCT PREVIEW ↗
app.reservory.com / stations
12p1p2p3p4p5p6p7pMON
18
18
18
42
42
42
76
76
TUE
18
18
42
42
42
76
76
76
WED
18
42
42
42
76
76
76
98
THU
42
42
42
76
76
76
98
98
FRI
42
42
76
76
76
98
98
98
SAT
42
76
76
76
98
98
98
98
Pods live
12
8 VR · 4 premium arcade
Next turnover
4m
Pod 3 → 2:15 walk-in
Utilisation today
84%
peak window: 3–7 PM
Queue
6
walk-ins waiting
Illustrative product data
GAME CREDITS & WALK-INS

Sell credits, not just timeslots.

Issue prepaid game card packages at checkout or over the counter. Credits are stored against the guest profile and redeemable instantly at any station — staff never touch a spreadsheet.

  • Prepaid game card packages sold online or at the POS in seconds.
  • Per-guest credit balance visible at check-in — no card to swipe.
  • Walk-in POS assigns the next available station in one tap.
  • Partial redemptions carry the remaining balance forward automatically.
PRODUCT PREVIEW ↗
app.reservory.com / pos
REGISTER · OPEN SHIFT
Vault HeistA$128Photo packageA$24Gift cardA$50Party roomA$32
Current saleA$1524 guests + photosReady for payment
Credits sold today
340
across 3 packages
Avg party spend
$58
credits + add-ons
Walk-in checkout
22s
median time at counter
Unredeemed credits
$1.2k
outstanding balance
Illustrative product data
EVERYTHING YOU NEED

Run the whole floor from one place.

DEMAND

Peak-hour pricing

Charge a weekend premium on popular pods automatically and discount shoulder hours to fill gaps.

WAIVERS

Signed before they queue

Pre-arrival waivers go out by SMS. Guests arrive signed; staff check them in with one tap.

RETENTION

Turn one visit into five

Guest CRM segments by visit frequency. Win-back SMS goes out when a regular goes quiet.

“We were managing pods on a whiteboard and walk-ins on a separate tablet. Now everything is one screen — credits, live station status, walk-ins — and our average turnover time dropped because staff stop hunting for which pod is actually free.”
JK
Jordan K.
GENERAL MANAGER · NEXUS VR LOUNGE
QUESTIONS

VR & arcade specifics.

Can I manage capacity per station or per pod?+
Yes. Each VR pod or arcade station is its own bookable resource with its own timed session length, capacity, and buffer between guests. Walk-ins are handled through the POS — no double-booking possible.
How do prepaid game cards and credits work?+
Sell prepaid game card packages at checkout or at the counter. Credits are tracked per guest, redeemable against any station, and surfaced to staff at the POS screen without any manual lookup.
Can groups book multiple pods at the same time?+
Absolutely. Group bookings select how many pods they need and the slot engine reserves them in a single transaction. No partial holds — the whole group gets confirmed or the booking fails cleanly.
How quickly can I turn a station over for the next guest?+
Set a cleaning buffer per station — typically 3–5 minutes — and Reservory will prevent the next booking until that window has elapsed. The Command Center surfaces upcoming turnover tasks for floor staff.

Every pod full, every session smooth.

Start a free trial and have your stations booking online today — or open the live demo and explore a real VR-arcade setup.

Start free trialOpen live demo
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